Date: 05-01-12 16:56
Liang’s Theory of Everything.
Part 3: What are particles?
A particle is a collection of matter units that act as a coordinated unit. You can imagine a particle as a sphere of one or several layers of space units thick where each space unit is inhabited by one or more complementary matter units. The simplest example is a ball of one space unit layer thick where each space unit is inhabited by the same kind of matter unit. The matter units in the particle are all identical except possibly some differences to enable each to be identified uniquely within the particle.
For example, think of the circle of soldiers in Part 1 where the frontmost soldier may be marked with the number 1 on his helmet. Then the soldier to his right may be marked number 2 and so on. The numbers mark the position of the soldiers within the circle. There may be corresponding markers within the matter unit to mark the position of each within the particle. The ability to identify each matter unit within the particle may be important in the process to synchronize the matter units so that they form a perfect sphere or whatever shape they normally form; to synchronize them in starting and stopping in movements; to perform their various activities in proper orders, etc. I think it is reasonable to suppose that there must be some kind of synchronization process since the matter units may wonder off in various directions after some time if there were no periodic synchronization operation.
Take the circle of soldiers and consider how they can synchronize themselves. One way is for Soldier 1 to send out a messenger carrying information such as his soldier number, the direction he is facing, and a count of the number of steps he (the messenger) has taken, etc. For example, if the distance between Soldier 1 and Soldier 181 is 115 steps, the counter is first set to 0 and then the messenger takes the first step. Then he increments the counter to 1 and then takes the second step. So by the time he gets to Soldier 181 his counter should read 115 if Soldier 181 is where he is supposed to be. If the counter registers 116 then Soldier 181 is a step too far away and should take a step forward; if the counter registers 114 then Soldier 181 is a step too close and should take a step backward. And the direction data can be compared. For example, if the messenger’s direction pointer says 90 degrees while Soldier 181’s direction pointer says 91 degrees then he should rotate 1 degree to the left, etc. Of course, this is a simple example and obviously cannot synchronize the circle of soldiers if they are seriously disarrayed. But the point is that by using messengers carrying sufficient data in some effective procedures the group can be synchronized to the degree desired.
I had said in Part 2 that a matter unit can project a subset of itself into a neighboring space unit. The subset of a matter unit can be called a messenger unit and carries information to other matter units of the particle to allow them to synchronize themselves with respect to each other and the unit as a whole. The messenger unit moves by projecting a new copy of itself into the next space unit and then the old copy in the current space unit is deleted. The new messenger unit may be changed in some way to reflect the moves it has made as it moves through the intervening space units to the matter units in other parts of the particle. The messenger unit can project more than one copy of itself at a time. For example, it can project a circle of messenger units into the several neighboring space units ahead of it. So instead of a single messenger unit moving forward to reach a single matter unit at the other end of the particle you have a spreading spherical surface moving forward to reach all the matter units in the particle. Each of the matter units in the particle can send out messenger units to reach all the other matter units in the particle. All the matter units in the particle can then know where they are with respect to all the other matter units within the particle because each messenger unit is uniquely identified as to which matter unit had originated it so they can adjust themselves and update their memories to synchronize themselves as a whole. The result is a perfectly synchronized unit that can perform their activities in properly synchronized order.
Another way to synchronize the matter units within the particle is for a single matter unit to be identified as the primary matter unit. The primary matter unit can then send out messenger units into all matter units adjacent to it to synchronize them. Then the synchronized matter units can send out messenger units into all matter units adjacent to them to synchronize them. The process continues until all the matter units of the particle are synchronized.
More than one iteration of synchronization may be necessary to achieve the desired level of perfection. After each iteration of synchronization, all the matter units can project a single messenger unit in the direction of the center of the sphere. The single messenger unit remains single. In other words if there are N matter units in the particle then N messenger units will arrive at the center of the sphere where they are summed algebraically. If all the matter units in the particle are perfectly aligned and synchronized then all the N messenger units will arrive at the center of the sphere at the same tick of time. When they are algebraically summed the correct result will update each of the messenger units and reflect them back to their respective originating matter unit. When the messenger unit returned to its originating matter unit it will signal to it that the particle is now perfectly synchronized and trigger a countdown. At the end of the countdown the particle moves as a synchronized unit for the number of steps it is supposed to make.
There are two kinds of stable particles which are the protons and electrons. There are other kinds of unstable particles which I will explain later at the proper place.
To sum up the above, a particle is a collection of matter units that act as a coordinated and synchronized whole. It spends some time doing housekeeping tasks such as synchronization and repairing or replacing damaged matter units. The time spent in housekeeping tasks is the dormancy time described in Part 1.
This concludes this part.